// ------------------------------------------------------ Naming ------------------------------------------------------
Name Tos1a
ShortName Tos
ItemID 7445
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon Tos
Model monolith.Tos2
Texture SkinTos
//Third Person Camera Distance
CameraDistance 12.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0.5
MaxNegativeThrottle 0.2
//Steering modifiers
TurnLeftSpeed 0.45
TurnRightSpeed 0.45
Drag 10.0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -32 -8 -25
WheelPosition 1 -32 -8 25
WheelPosition 2 45 -8 25
WheelPosition 3 45 -8 -25
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
RotateWheels True
Tank true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 6
ShootDelaySecondary 2
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary -25 35 -2 turret
ShootPointPrimary -25 45 2 turret
ShootPointPrimary -25 35 -5 turret
ShootPointPrimary -25 45 5 turret
ShootPointPrimary -25 35 -8 turret
ShootPointPrimary -25 45 8 turret
ShootPointPrimary -25 35 -12 turret
ShootPointPrimary -25 45 12 turret
ShootPointPrimary -25 35 -15 turret
ShootPointPrimary -25 45 15 turret
ShootPointPrimary -25 35 -18 turret
ShootPointPrimary -25 45 18 turret
ShootPointSecondary 40 55 10 turret
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 1
AllowAllAmmo False
AddAmmo TosRocket
AddAmmo cannonBall
AddAmmo shell
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 2000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 0 7 0 -360 360 0 40
RotatedDriverOffset 8 1 10
Passengers 0
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound Engine
StartSoundLength 20
EngineSound ModernTankEngine
EngineSoundLength 20
ShootSoundPrimary Quiet
ShootSoundSecondary bullet
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 12 SMP_Part_Misc_Barrel_Artillery
AddRecipeParts core 1 SMP_Part_Chassis_Tank 6 SMP_Part_Mat_Armor_Titan 1 SMP_Part_Misc_Computer
AddRecipeParts leftTrack 1 SMP_Part_Wheel_Tanktrack 1 SMP_Part_Mat_Armor_Titan
AddRecipeParts rightTrack 1 SMP_Part_Wheel_Tanktrack 1 SMP_Part_Mat_Armor_Titan
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 9 gray
AddDye 1 red
//Health and collision
SetupPart turret 250 -30 30 -23 65 15 46
SetupPart leftTrack 180 -50 -8 18 120 27 12
SetupPart core 750 -40 -1 -20 105 18 40
SetupPart rightTrack 180 -50 -8 -33 120 27 12
BulletDetection 10
ModelScale 1.1